I realise that the editmesh stuff is quite new and it will need refinement, especially within the tools that operate on it, before it can be considered 'ready'. Hopefully these findings should help in getting this working correctly.
Please excuse some of the other WIP stuff in the screenshots, just concentrate on the mesh itself :)
Extrude |
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| Extruding vertices | should result in this: |
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Extruding edges |
should result in this: |
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Extruding faces already works as it should. |
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Erase |
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In my tests, I found Erase to be working quite strangely, perhaps because it's still working on vertices underneath rather than the proper edges, faces, etc. It's also annoying when in face/edge mode that you still must choose Vertex, Edge, Face, or whatever when you already have a vertex/edge/face selection. it seems those options were built in to help blender cope with only having vertex selection, but they're probably not as necessary now. The Erase menu should now be changed to include only options relevant to each selection mode. |
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| In vertex edit mode: Erase | Vertex | |
| Erase: Vertex | (Works the same as in Blender <2.35) |
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| In edge edit mode: Erase | Edge | Only Edge | |
| Erase: Edge | Removes an edge and its associated faces |
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| Erase: Edge | Should also automatically remove shared vertices in between selected edges |
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| Erase: Edge Only | Erases edges only and leaves shared vertices |
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| In face edit mode: Erase | Face | Only Face | |
| Erase: Face | Removes a face |
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| Erase: Face | Should also automatically remove shared edges in between selected faces |
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| Erase: Only Face | Erases faces only and leaves shared edges (note: Blender currently doesn't display edges with no faces in face edit mode. Even though the edges aren't selectable, they should still display, as in the shot below, so the user is still aware of the mesh's topology) |
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Loop Select |
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| Loop select now needs to be made edge/face aware or split into multiple tools for the various different modes | Currently in face edit mode, it results in this |
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| When it should result in this | |
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Using a tool like this in edge edit mode should result in the selection of an 'Edge Ring'. |
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I guess it's a question of whether this should be integrated into the one multi-purpose tool, or create separate tools for the various editing modes. |
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Requests :) |
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| The default extruding along average normals is very cool, what would be a useful (and often requested) addition is to extrude faces individually along their own face normals. Wings calls this 'Extrude Region' vs' Extrude' | |
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