Today at work, I ran into an annoyance I’ve noticed before, trying to make sense of a Blender scene with a huge amount of duplicated objects. The yellow dots that represent the centre/pivot point of objects in Blender were driving me crazy with all the visual noise and distraction on screen, so I came up with what I consider a significant improvement. In my development version, the dots have been completely removed – unselected objects display nothing extra than the objects themselves, and I replaced the centre dots on selected objects with an XYZ axis marker, using red/green/blue axis colours, consistent with the view grid.
Until recently, this hasn’t been a feasible change to make, since the centre points were the only indication of selected objects in solid or shaded display. However, with Ton Roosendaal’s addition to highlight the edges of selected objects, the centres are no longer as necessary. I’m convinced this is already an improvement in terms of getting rid of the clutter and allowing me to concentrate on my work, but the real value comes when modelling. The XYZ axis marker displays aligned with the object’s local co-ordinates, not global co-ordinates, which is extremely helpful when using axis-constrained transformation (move, rotate, scale). I already owe Martin ‘theeth’ Poirier a lifetime’s supply of free beers for the implementation of this wonderful feature, but one drawback has been that it can be difficult to work out which local axis to constrain to, since the local axes aren’t visually communicated in any way. With this addition, it’s very easy to see, for example, the direction that the red line is pointing in, and quickly hit the G, X, X key sequence to move an object or sub-object along the local X axis. Very fast modelling workflow that takes minimal thought after getting used to the X = Red, Y = Green, Z = Blue convention.
Another interesting side-effect is the extra visualisation of the object’s transformation. While the center dot only represented the object’s location in space, the axes visualise location, rotation and size. This may be increasingly useful information to see, with the addition of the new ‘Align’ mode for transforming object centers only, which will be in Blender 2.34.
On a vaguely related note, I hope you like my new ‘Light’ colour theme :) I found the default was just too dark to be effective in the office I’m working in at the moment – right next to a very bright wall of windows. It also seems to fit in much more nicely with this Mac OS X desktop, too. Colours and themes are also another item ony my list for further investigation before 2.35. Actually, speaking of releases, this will be my fifth post here, with four of them about Blender UI. Yes, there is more to me than Blender, I guess it’s the general state of excitement leading up to what will be a very impressive 2.34 release!





