Melbourne Graffiti

June 28th, 2005 . 1 comment

I’ve finally finished uploading a collection of photos of graffiti, stencils, stickers and such found in my wanderings down in Melbourne on the 18th/19th of June. Many of these photos were taken in an amazing little alley (more like an urban gallery) off somewhere behind Chinatown, and in the more well known Centre Place.

I’ve also got the first photos (1, 2, 3) from the very first roll of medium format that I’ve put through my Seagull. These are scanned from negatives in an Epson 4180 scanner. I’m very pleased with the results – it’s all so exciting! :)



Photo set of Melbourne graffiti

Girls Are Pretty

June 28th, 2005 . 0 comments

I came across girlsarepretty.com the other day via drunkenblog, and I can’t get enough of it. The purpose of the site seems to be a little short story posted every day, but the main attraction is the writing – it’s so quirky, funny, interesting, and subtly insightful. Definitely one for the RSS reader.

Sketch Dump

June 23rd, 2005 . 2 comments

Going through some old sketchbooks and uni notebooks recently I found a few quirky doodles and oddities from the past that I decided to scan.


Seagull

June 21st, 2005 . 3 comments

Last week I got myself a new toy from a second-hand camera shop. :) It’s a Seagull 4B-191, an old Chinese medium format TLR (Twin Lens Reflex). After using my friend Kat’s Holga for a while, I was tempted to start experimenting in the world of nice big 60mm x 60mm 120 film.

Using it is great fun; just the handling of the controls, the flip-up lid, the quirky horizontally mirrored top-down viewfinder with shallow depth of field all make the necessary tweaking quite enjoyable.



Seagull medium format camera

It’s a great change from 35mm, and way better than my convenient but ephemeral and bland compact digital. There’s no light meter, so I’ve been attempting to use the digital for the exposure readings. Fingers crossed that it works!

I ran off my first roll of film down in Melbourne over the weekend, and am very eager to see the results. I braved the cold weather to catch up with fellow Blender developers Campbell ‘ideasman‘ Barton, and Canadian import Martin ‘theeth‘ Poirier who’s down here on an internship. Good times were had by all, with hanging around the city, chit-chat, eating, drinking and lots of cool ideas. It reminded me of the fun of the last Blender Conference, but with less people and no 17th century castle. Can’t wait till this year’s!

Update 23 June: A picture from the meetup.

Orange

June 16th, 2005 . 7 comments

Well, the Project Orange core team members were released to the public today, and I’m very proud, flattered, surprised, and excited to be one of them! We’ll be working together in Amsterdam between September and March next year, with a pre-production workshop in July.

There’s still a lot I don’t know about it yet, but hopefully I will before too long. I also hope to keep a log of my involvement in the process here too, so stay tuned! My submission for the project application (unfortunately minus some confidential in-production work) is here, if you’re interested.

Blender Toolbar

June 4th, 2005 . 20 comments

Today, I committed a first revision of code for a user-customisable toolbar to tuhopuu3 (testing Blender version). I overcame my last hurdle of saving the info to the .blend file during the week, so after a very long time in development, here it is.


The toolbar is stored in UserData, meaning it is saved in the default .B.blend file so it’s there when you start tuhopuu3 or load a new file. It is context-sensitive, so it contains different items depending on what mode you’re in. This useful, but also a technical constraint since you don’t want to be executing object mode tools while in edit mode, or vice versa.

Working with it is very simple, just right-click on a menu item in the menus system, or in the toolbar itself for a menu of choices. In the menus: Add to Toolbar adds the clicked-on menu item to the toolbar. In the toolbar, Remove from Toolbar removes the clicked-on item from the toolbar. Wow, who would have guessed! Move Up and Move Down let you re-order the items within the list, and Insert Separator inserts a separator after the clicked-on item. You can give the separator a name, as a nice way to group different tools like view tools, selection tools, interactive tools, whatever you like. Otherwise, you can just leave the name blank to use it as a spacer. And of course, the toolbar items align nicely in their rounded groups ;).

There are a few things that I’d like to try, which are on the todo list:

  • Options for using icons, or abbreviated item titles like in Silo (i.e. Subdivide Fractal becomes “SF”)
  • Option for horizontal layout, like a pseudo second header
  • Putting these custom tools in a popup menu if you don’t want it on screen all the time

The back-end code behind it is probably not a good long term solution, and will likely be made redundant whenever Blender’s fabled internal events system refactoring happens. Perhaps you can consider this implementation a proof of concept, but I continued with this project and committed it for a few reasons:

  • Regardless of whether a ‘real’ back-end is in place, we can still use this for user testing and experimenting with the interface and interaction design.
  • Seeing this in action might ‘inspire’ whoever’s going to be working on a proper events refactor to get moving on it!
  • Whether or not programmers consider the code good, or sustainable, this is working here and now and useful for users, so why not put it in tuhopuu anyway.

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