I’m only about a week late, but I might as well do the customary ‘New version released!’ post, so here we go: Blender 2.43 is released! There, that’s better.
A challenge leading up to this release was getting the new website together. I’d pretty much finished the design last year, but it took a while for the admins to get the new server hardware ready, and for Bart to do the work integrating the templates with the CMS, Typo3.
The release provided as good an incentive as any to get the site ready, and thankfully this time with the new hardware, the website was pretty solid, despite it being thoroughly barraged by visitors via various news outlets around the web. There’s still a fair bit to do though, there are plenty of stale old pages in need of a refresh, and the forums and wiki design still needs to be integrated.
As far as the release itself goes, here’s another little list of my favourite contributions this time around.
- Tapering 3D curves with radius per CV, with shrink/fatten tool
- Tablet pressure and tilt support in Mac OS X, and tilt support in Windows and X11
- New UV test grid generated image, designed to be easier on the eye and to show distortion clearly
- Proportional edit mode random falloff option
- Object level view/select/render restrictions in the outliner
- Upgraded the User Prefs OpenGL lights section to use nice modern vector and colour picker UI controls
- Dynamic icon fie loading and themability
- Compositor Displace node, Combine RGBA node
There’s one bit of disappointing news though. The next release was planned for a while to be a UI-centred Blender 2.5 release, for which Ton would do the huge and time consuming necessary internal upgrades that would allow features that I’ve been working on such as drag and drop in the outliner, a customisable toolbar, and radial menus to be implemented.
It seems now that once again, it has been decided for this work to be postponed in favour of a version 2.44 with smaller projects, meaning that it’s going to be at least May or June before any of these UI projects can be integrated. It’s a lot of difficult work for Ton to do, and it’s up to him to decide what he wants to work on, but it’s also frustrating and demotivating for me, because I’ve been waiting so long, being prevented from working on these sorts of improvements release after release. I offer my apologies to any of you who are waiting too.




