As some of you may have seen, yesterday during the 2009 Blender conference keynote, Ton Roosendaal announced the addition of another full time blender developer: me! Thanks to the support of a very generous anonymous sponsor, I should be able to survive working from home on Blender development for the next few months.
This came about over the last week or two, so it’s still new for me as well. As far as I’m currently aware, the brief for this project is ‘Get Blender 2.5 ready’. So rather than some of the other things I’ve been working on in my own time such as volume rendering, at least in the near term, this project will involve a fair bit of ui work, fixes, tweaks, cleaning up, attacking the 2.5 todo list, documentation – attacking the main things needed to get the 2.5/2.6 work polished to a professional level.
I also hope to be able to provide support to other developers who are working on other tools, to help polish things for 2.5 where they may not have time to do so themselves. This also includes Brecht and Campbell at the Blender Institute who are busy with Durian – I suspect I’ll be taking on some of their grunt work, so they can concentrate on what’s needed for their production. Hopefully this can alleviate some of the ‘blender open project syndrome’, where features are added quickly to fill a specific need for the team, but aren’t entirely well integrated or fleshed out enough to be fully useful for blender users in general.
So that’s the plan as it stands for now. Depending on how soon these tasks can be done, perhaps there will be time for some other things such as working on python integration related work, render api, or also something I think is desperately needed – design and coding work for a re-written shading/material system. But time will tell!



