window
July 29th, 2010 . 2 comments
keep access
July 25th, 2010 . 3 comments
sunset wall
July 22nd, 2010 . 0 comments
field
July 19th, 2010 . 0 comments
Moving on
July 5th, 2010 . 15 comments
As of last week, I’ve decided it’s time to finish up with my full time Blender development contract and move on to new things. It’s been 8 months now since I started with this, pretty close to the first 9 month target/budget, so it’s not too unexpected. I’m happy to have done my part in bringing Blender 2.5 closer up to production ready status over the last several months, and this decision doesn’t necessarily mean I’ll cease contributing, but it will be the end of it for now in this professional capacity. It’s been an interesting time, I’ve had some new experiences, but it’s not what I really want to be doing with myself in the long term – I’m itching to get back into more regular creative production work!
I think what I’ve learned from this is that while some people are happy programming for programming’s sake, It’s really most interesting for me when it’s directly in service of some artistic goal or creative problem to solve. While I’ve done the work to the best of my professional ability, the last several months of report management and bug fixing (I estimate about ~350 fixed since the start) has been a bit motivationally draining, so it’s a good time for change.
So, what next? I’m looking forward to getting stuck into more freelance work again
(hire me! ;) as well as developing some new skills in other areas and working on some personal projects. Hopefully more interesting times ahead!



