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	<title>Comments on: Blender Toolbar</title>
	<atom:link href="http://mattebb.com/weblog/blender-toolbar/feed/" rel="self" type="application/rss+xml" />
	<link>http://mattebb.com/weblog/blender-toolbar/</link>
	<description>cg / vfx</description>
	<lastBuildDate>Sun, 15 Jan 2012 07:36:31 +0000</lastBuildDate>
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	<item>
		<title>By: Matt</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-747</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 10 Jan 2006 09:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-747</guid>
		<description>Hi, it never was in the official branch, it was in tuhopuu, the experimental . It seems that it won&#039;t be going into the main tree until Ton&#039;s &#039;unified tool api&#039; rewrite is finished, which won&#039;t be until after the Orange project is finished. So expect movement on this to hopefully happen after March this year. It&#039;s a shame, but there are more important things we need Ton for right now, coding compositing and rendering features for Elephants Dream :) Hang in there!
</description>
		<content:encoded><![CDATA[<p>Hi, it never was in the official branch, it was in tuhopuu, the experimental . It seems that it won&#8217;t be going into the main tree until Ton&#8217;s &#8216;unified tool api&#8217; rewrite is finished, which won&#8217;t be until after the Orange project is finished. So expect movement on this to hopefully happen after March this year. It&#8217;s a shame, but there are more important things we need Ton for right now, coding compositing and rendering features for Elephants Dream :) Hang in there!</p>
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	<item>
		<title>By: Silgrin4D</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-746</link>
		<dc:creator>Silgrin4D</dc:creator>
		<pubDate>Tue, 10 Jan 2006 09:43:56 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-746</guid>
		<description>And... It seems it`s out the official branch now. Why?!</description>
		<content:encoded><![CDATA[<p>And&#8230; It seems it`s out the official branch now. Why?!</p>
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	<item>
		<title>By: Matt</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-745</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 22 Jun 2005 03:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-745</guid>
		<description>Hi Burns,

In the current state in tuhopuu CVS, it only works for menu items in the 3D View in object mode and mesh edit mode - I&#039;m guessing you&#039;re trying to add a menu item outside of those modes. Adding the capability for other modes is very easy, just time consuming. I&#039;ve been quite busy recently, but hopefully I&#039;ll have some spare hours to add the capabilities for the other modes in the next few days, as well as some new functionality too!

Cheers and thanks for the comment.</description>
		<content:encoded><![CDATA[<p>Hi Burns,</p>
<p>In the current state in tuhopuu CVS, it only works for menu items in the 3D View in object mode and mesh edit mode &#8211; I&#8217;m guessing you&#8217;re trying to add a menu item outside of those modes. Adding the capability for other modes is very easy, just time consuming. I&#8217;ve been quite busy recently, but hopefully I&#8217;ll have some spare hours to add the capabilities for the other modes in the next few days, as well as some new functionality too!</p>
<p>Cheers and thanks for the comment.</p>
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		<title>By: Burns</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-744</link>
		<dc:creator>Burns</dc:creator>
		<pubDate>Fri, 17 Jun 2005 04:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-744</guid>
		<description>Hi,

Excellent toolbar - but i&#039;m having real trouble getting it working for some reason.  I have followed the above instructions but a couple of things are not working;

1, when i click &quot;add to toolbar&quot; on certain buttons nothing happens.

2, when i click on the buttons that i have added to the toolbar nothing happens?

Please help.

Thanks</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Excellent toolbar &#8211; but i&#8217;m having real trouble getting it working for some reason.  I have followed the above instructions but a couple of things are not working;</p>
<p>1, when i click &#8220;add to toolbar&#8221; on certain buttons nothing happens.</p>
<p>2, when i click on the buttons that i have added to the toolbar nothing happens?</p>
<p>Please help.</p>
<p>Thanks</p>
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	</item>
	<item>
		<title>By: Matt</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-743</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 16 Jun 2005 17:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-743</guid>
		<description>Cheers, all!

Dave: Very good ideas there! Now I just need some time and energy to do it, which wonâ€šÃ„Ã´t be until next week :/

I&#039;d like to note that this isn&#039;t some kind of &#039;solution to the problem of the menus&#039;, rather the two are complementary, in a kind of symbiotic relationship. This toolbar is really only possible *because* of the previous work done on the menus. It&#039;s easy for people looking at the little picture to criticise (as some people did at the time) saying &quot;oh, the menus are only useful for newbies, they&#039;re too big and slow, blah blah&quot; but there is inherent value in having a comprehensive and well structured system, which we&#039;re now seeing the rewards of here. And this is definitely not the end of the more advanced benefits that the menu system can bring.

In a way, this idea kind of related to the current work with the panels, trying to separate out the functionality more cleanly with a clearer structure behind it all. This isn&#039;t just a short term thing, but also might make future work (i.e. customisable buttons window tabs?) much more feasible.

Anyway!

1) I have a vague idea about how this could be possible, need to test. 2) Yes, so obvious but I completely missed it! Not only would it be good to abbreviate things if thatâ€šÃ„Ã´s what you like, but to also make things clearer â€šÃ„Ã¬ since things in submenus may not make a lot of sense like Select by Type &#8594; Mesh would just appear as &quot;Mesh&quot;. Very easy to do, expect this in the next commit. 3) Yep, No matter how hard I try to track down missing menu items, they keep cropping up :) I need to investigate the undo stuff a bit more - the differences between the &#039;global&#039; undo and edit mode undo might be a bit of a pain. 4) Indeed :) I have some preliminary ideas on it, but it&#039;s much harder to implement than think about! It&#039;s on the list though.

Thanks for the feedback! :)</description>
		<content:encoded><![CDATA[<p>Cheers, all!</p>
<p>Dave: Very good ideas there! Now I just need some time and energy to do it, which wonâ€šÃ„Ã´t be until next week :/</p>
<p>I&#8217;d like to note that this isn&#8217;t some kind of &#8216;solution to the problem of the menus&#8217;, rather the two are complementary, in a kind of symbiotic relationship. This toolbar is really only possible *because* of the previous work done on the menus. It&#8217;s easy for people looking at the little picture to criticise (as some people did at the time) saying &#8220;oh, the menus are only useful for newbies, they&#8217;re too big and slow, blah blah&#8221; but there is inherent value in having a comprehensive and well structured system, which we&#8217;re now seeing the rewards of here. And this is definitely not the end of the more advanced benefits that the menu system can bring.</p>
<p>In a way, this idea kind of related to the current work with the panels, trying to separate out the functionality more cleanly with a clearer structure behind it all. This isn&#8217;t just a short term thing, but also might make future work (i.e. customisable buttons window tabs?) much more feasible.</p>
<p>Anyway!</p>
<p>1) I have a vague idea about how this could be possible, need to test. 2) Yes, so obvious but I completely missed it! Not only would it be good to abbreviate things if thatâ€šÃ„Ã´s what you like, but to also make things clearer â€šÃ„Ã¬ since things in submenus may not make a lot of sense like Select by Type &rarr; Mesh would just appear as &#8220;Mesh&#8221;. Very easy to do, expect this in the next commit. 3) Yep, No matter how hard I try to track down missing menu items, they keep cropping up :) I need to investigate the undo stuff a bit more &#8211; the differences between the &#8216;global&#8217; undo and edit mode undo might be a bit of a pain. 4) Indeed :) I have some preliminary ideas on it, but it&#8217;s much harder to implement than think about! It&#8217;s on the list though.</p>
<p>Thanks for the feedback! :)</p>
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		<title>By: Dave Parsons</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-742</link>
		<dc:creator>Dave Parsons</dc:creator>
		<pubDate>Tue, 14 Jun 2005 05:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-742</guid>
		<description>evevate = elevate =)</description>
		<content:encoded><![CDATA[<p>evevate = elevate =)</p>
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	<item>
		<title>By: Dave Parsons</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-741</link>
		<dc:creator>Dave Parsons</dc:creator>
		<pubDate>Tue, 14 Jun 2005 05:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-741</guid>
		<description>well well, In one fell swoop you&#039;ve managed to evevate your status to near deity! This has to be the most important new feature since the UI refactor began (from a workflow standpoint). I&#039;ve always maintained that the larger and more feature packed the menus became, the harder it is to find the tool that you need with split second timing -- Thusly damaging workflow. Now everything I need is laid out  exactly where I need it. Brilliant!

I do have some suggetions tho:

1)It would be great if the toolbar automatically      resized itself to accomodate the largest text entry. This would mean that the toolbar only uses the space it needs to and frees up valuable 3d window space.

2) A rename option would be nice. Some of the menu    items are a bit heavy on the ole word usage, and it would be nice to trim them down somewhat. This  would go nicely with request 1.

3)Some things that should be accessible aren&#039;t.             The undo history (alt+U) is a great example. The perfect scenario for me would be to click the undo History button and have the pull down with all editing changes right there in the 3d window. Oh yeah, one other thing....In editmode the undo options are in the menus, but in object mode they aren&#039;t, meaning no  undo options can be placed in the object mode toolbar.

4) Click and drag funtionality to move the buttons up and down the toobar.A no brainer and something I&#039;m 100% sure you&#039;ve already considered.

Im aware that this is very beta at the moment, but even now this is proving to be invaluable. My hat  goes off to you.</description>
		<content:encoded><![CDATA[<p>well well, In one fell swoop you&#8217;ve managed to evevate your status to near deity! This has to be the most important new feature since the UI refactor began (from a workflow standpoint). I&#8217;ve always maintained that the larger and more feature packed the menus became, the harder it is to find the tool that you need with split second timing &#8212; Thusly damaging workflow. Now everything I need is laid out  exactly where I need it. Brilliant!</p>
<p>I do have some suggetions tho:</p>
<p>1)It would be great if the toolbar automatically      resized itself to accomodate the largest text entry. This would mean that the toolbar only uses the space it needs to and frees up valuable 3d window space.</p>
<p>2) A rename option would be nice. Some of the menu    items are a bit heavy on the ole word usage, and it would be nice to trim them down somewhat. This  would go nicely with request 1.</p>
<p>3)Some things that should be accessible aren&#8217;t.             The undo history (alt+U) is a great example. The perfect scenario for me would be to click the undo History button and have the pull down with all editing changes right there in the 3d window. Oh yeah, one other thing&#8230;.In editmode the undo options are in the menus, but in object mode they aren&#8217;t, meaning no  undo options can be placed in the object mode toolbar.</p>
<p>4) Click and drag funtionality to move the buttons up and down the toobar.A no brainer and something I&#8217;m 100% sure you&#8217;ve already considered.</p>
<p>Im aware that this is very beta at the moment, but even now this is proving to be invaluable. My hat  goes off to you.</p>
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		<title>By: Vassilios Boucer</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-740</link>
		<dc:creator>Vassilios Boucer</dc:creator>
		<pubDate>Mon, 13 Jun 2005 11:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-740</guid>
		<description>The Tool Bar is Amazing!Great Work!</description>
		<content:encoded><![CDATA[<p>The Tool Bar is Amazing!Great Work!</p>
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		<title>By: Erik</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-739</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Thu, 09 Jun 2005 10:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-739</guid>
		<description>I see.  Well, that&#039;s too bad.  But I look forward to all of your improvements.</description>
		<content:encoded><![CDATA[<p>I see.  Well, that&#8217;s too bad.  But I look forward to all of your improvements.</p>
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		<title>By: shizu</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-738</link>
		<dc:creator>shizu</dc:creator>
		<pubDate>Thu, 09 Jun 2005 06:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-738</guid>
		<description>fantastic!! :)</description>
		<content:encoded><![CDATA[<p>fantastic!! :)</p>
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		<title>By: yeonil</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-737</link>
		<dc:creator>yeonil</dc:creator>
		<pubDate>Tue, 07 Jun 2005 00:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-737</guid>
		<description>I think it needs a feature that you can assign (override?) hotkeys depending on the position on the list...ie.: 1,2,3,4,  q,w,e,r... or with ctrl, shift or alt, to prevent conflicts  (or better, make a toggle button: click it, and then you can press 1,2,3,4... for using subsequent toolbar positions. this way there will be no conflicts, and relieving the mouse from work will enhance the workflow)

Yeonil</description>
		<content:encoded><![CDATA[<p>I think it needs a feature that you can assign (override?) hotkeys depending on the position on the list&#8230;ie.: 1,2,3,4,  q,w,e,r&#8230; or with ctrl, shift or alt, to prevent conflicts  (or better, make a toggle button: click it, and then you can press 1,2,3,4&#8230; for using subsequent toolbar positions. this way there will be no conflicts, and relieving the mouse from work will enhance the workflow)</p>
<p>Yeonil</p>
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		<title>By: Matt</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-736</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 06 Jun 2005 07:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-736</guid>
		<description>Cheers, guys!

Erik: Nah, there&#039;s still a bit of work to go, then the inevitable politics.

About Python scripts, well Bellorum has posted a testing build for windows, so you can try it yourself :) &lt;a href=&quot;http://www.blender.org/modules.php?op=modload&amp;name=phpBB2&amp;file=viewtopic&amp;t=6293&quot; rel=&quot;nofollow&quot;&gt;http://www.blender.org/modules.php?op=modload&amp;name=phpBB2&amp;file=viewtopic&amp;t=6293&lt;/a&gt;

But the short answer is: yes, it automatically works nicely for scripts that don&#039;t have GUI buttons. Scripts that use the scripts window have trouble - I haven&#039;t investigated why, yet, but I think it might be to do with refreshing the 3D view.</description>
		<content:encoded><![CDATA[<p>Cheers, guys!</p>
<p>Erik: Nah, there&#8217;s still a bit of work to go, then the inevitable politics.</p>
<p>About Python scripts, well Bellorum has posted a testing build for windows, so you can try it yourself :) <a href="http://www.blender.org/modules.php?op=modload&amp;name=phpBB2&amp;file=viewtopic&amp;t=6293" rel="nofollow">http://www.blender.org/modules.php?op=modload&amp;name=phpBB2&amp;file=viewtopic&amp;t=6293</a></p>
<p>But the short answer is: yes, it automatically works nicely for scripts that don&#8217;t have GUI buttons. Scripts that use the scripts window have trouble &#8211; I haven&#8217;t investigated why, yet, but I think it might be to do with refreshing the 3D view.</p>
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		<title>By: 8tintin</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-735</link>
		<dc:creator>8tintin</dc:creator>
		<pubDate>Mon, 06 Jun 2005 06:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-735</guid>
		<description>Very useful!! :D
I would like a direct acces to he python scripts, too. ItÂ¬Â¥s posible?
Thanks</description>
		<content:encoded><![CDATA[<p>Very useful!! :D<br />
I would like a direct acces to he python scripts, too. ItÂ¬Â¥s posible?<br />
Thanks</p>
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		<title>By: leander</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-734</link>
		<dc:creator>leander</dc:creator>
		<pubDate>Mon, 06 Jun 2005 06:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-734</guid>
		<description>Sorry my english, Â¬Ã¸Can toolbar access directly to the python scripts? (like bridge, edgeloop cut... ) This can be a really great feature! And can optimize the modeling process. This is a idea.</description>
		<content:encoded><![CDATA[<p>Sorry my english, Â¬Ã¸Can toolbar access directly to the python scripts? (like bridge, edgeloop cut&#8230; ) This can be a really great feature! And can optimize the modeling process. This is a idea.</p>
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		<title>By: leander</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-733</link>
		<dc:creator>leander</dc:creator>
		<pubDate>Sun, 05 Jun 2005 16:43:49 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-733</guid>
		<description>WOOOOOOOOOOWWW!! AMAZING!!!!! GREAT WORK!!!!</description>
		<content:encoded><![CDATA[<p>WOOOOOOOOOOWWW!! AMAZING!!!!! GREAT WORK!!!!</p>
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		<title>By: malefico</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-732</link>
		<dc:creator>malefico</dc:creator>
		<pubDate>Sun, 05 Jun 2005 15:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-732</guid>
		<description>WOW !!!! Simple, elegant, useful, and it even looks pretty !!!! Congratulations !</description>
		<content:encoded><![CDATA[<p>WOW !!!! Simple, elegant, useful, and it even looks pretty !!!! Congratulations !</p>
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		<title>By: Erik</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-731</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Sun, 05 Jun 2005 13:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-731</guid>
		<description>This looks really promising--I can&#039;t wait to see how it matures.

By the way, whatever happened to your new interface?  I thought it&#039;d be in 2.37.</description>
		<content:encoded><![CDATA[<p>This looks really promising&#8211;I can&#8217;t wait to see how it matures.</p>
<p>By the way, whatever happened to your new interface?  I thought it&#8217;d be in 2.37.</p>
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		<title>By: Matt</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-730</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 05 Jun 2005 08:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-730</guid>
		<description>Excellent, thanks Jiri! Most of the logic is in toolbox.c - you&#039;ll see I&#039;ve learnt from your lesson about dynamic lists :)</description>
		<content:encoded><![CDATA[<p>Excellent, thanks Jiri! Most of the logic is in toolbox.c &#8211; you&#8217;ll see I&#8217;ve learnt from your lesson about dynamic lists :)</p>
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		<title>By: Jiri</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-729</link>
		<dc:creator>Jiri</dc:creator>
		<pubDate>Sun, 05 Jun 2005 08:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-729</guid>
		<description>Hi,
it looks very good :-). I will revise your code again, because it seems as huge commit. ;-).

Jiri</description>
		<content:encoded><![CDATA[<p>Hi,<br />
it looks very good :-). I will revise your code again, because it seems as huge commit. ;-).</p>
<p>Jiri</p>
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		<title>By: batou</title>
		<link>http://mattebb.com/weblog/blender-toolbar/comment-page-1/#comment-728</link>
		<dc:creator>batou</dc:creator>
		<pubDate>Sun, 05 Jun 2005 07:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/wordpress/weblog/blender-toolbar/#comment-728</guid>
		<description>coolllllllllllllllll</description>
		<content:encoded><![CDATA[<p>coolllllllllllllllll</p>
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