<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: braaains</title>
	<atom:link href="http://mattebb.com/weblog/braaains/feed/" rel="self" type="application/rss+xml" />
	<link>http://mattebb.com/weblog/braaains/</link>
	<description>cg / vfx</description>
	<lastBuildDate>Sun, 15 Jan 2012 07:36:31 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Matt</title>
		<link>http://mattebb.com/weblog/braaains/comment-page-1/#comment-270398</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 19 Jul 2009 22:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/weblog/braaains/#comment-270398</guid>
		<description>no there&#039;s not :) It just generates a voxel grid, which then gets scaled to fit whatever texture mapping space you have set up in your material. The easier way to fix it is to just scale your bounding object on the Z axis to fix it manually. It doesn&#039;t support unevenly spaced slices either.

cheers</description>
		<content:encoded><![CDATA[<p>no there&#8217;s not :) It just generates a voxel grid, which then gets scaled to fit whatever texture mapping space you have set up in your material. The easier way to fix it is to just scale your bounding object on the Z axis to fix it manually. It doesn&#8217;t support unevenly spaced slices either.</p>
<p>cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SCUEY</title>
		<link>http://mattebb.com/weblog/braaains/comment-page-1/#comment-269954</link>
		<dc:creator>SCUEY</dc:creator>
		<pubDate>Fri, 17 Jul 2009 23:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/weblog/braaains/#comment-269954</guid>
		<description>I&#039;m loading some fMRI (therefore lower res) image slices into Blender and it is spacing the images too far apart.  I&#039;ve changed the texture scale to fix this, but it&#039;s only an estimate.  Is there a way for it to detect the correct spacing?

Excellent feature!</description>
		<content:encoded><![CDATA[<p>I&#8217;m loading some fMRI (therefore lower res) image slices into Blender and it is spacing the images too far apart.  I&#8217;ve changed the texture scale to fix this, but it&#8217;s only an estimate.  Is there a way for it to detect the correct spacing?</p>
<p>Excellent feature!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RH2</title>
		<link>http://mattebb.com/weblog/braaains/comment-page-1/#comment-268434</link>
		<dc:creator>RH2</dc:creator>
		<pubDate>Sat, 11 Jul 2009 23:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/weblog/braaains/#comment-268434</guid>
		<description>Whoa!
Find any clues to your genius?</description>
		<content:encoded><![CDATA[<p>Whoa!<br />
Find any clues to your genius?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Charlie</title>
		<link>http://mattebb.com/weblog/braaains/comment-page-1/#comment-267811</link>
		<dc:creator>Charlie</dc:creator>
		<pubDate>Thu, 09 Jul 2009 18:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://mke3.net/weblog/braaains/#comment-267811</guid>
		<description>Certain irony that whilst working on volumetrics you end up having a scan! Very nice results for the scan and image.</description>
		<content:encoded><![CDATA[<p>Certain irony that whilst working on volumetrics you end up having a scan! Very nice results for the scan and image.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

