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	<title>Matt Ebb &#187; Miscellaneous Debris</title>
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	<link>http://mattebb.com</link>
	<description>cg / vfx</description>
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		<title>carriageworks</title>
		<link>http://mattebb.com/weblog/carriageworks/</link>
		<comments>http://mattebb.com/weblog/carriageworks/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 21:22:57 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

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		<description><![CDATA[]]></description>
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		<title>sternenfall/shevirath ha kelim</title>
		<link>http://mattebb.com/weblog/sternenfallshevirath-ha-kelim/</link>
		<comments>http://mattebb.com/weblog/sternenfallshevirath-ha-kelim/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 09:27:30 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/sternenfallshevirath-ha-kelim/</guid>
		<description><![CDATA[by anselm kiefer museum of old and new art]]></description>
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<p>
by anselm kiefer<br />
museum of old and new art</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>loop system quintet</title>
		<link>http://mattebb.com/weblog/loop-system-quintet/</link>
		<comments>http://mattebb.com/weblog/loop-system-quintet/#comments</comments>
		<pubDate>Sun, 14 Aug 2011 05:39:56 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/loop-system-quintet/</guid>
		<description><![CDATA[conrad shawcross museum of old and new art]]></description>
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<p>
conrad shawcross<br />
museum of old and new art</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>tears</title>
		<link>http://mattebb.com/weblog/tears/</link>
		<comments>http://mattebb.com/weblog/tears/#comments</comments>
		<pubDate>Mon, 23 May 2011 13:06:03 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/tears/</guid>
		<description><![CDATA[by vexta &#8211; may&#8217;s lane art project]]></description>
			<content:encoded><![CDATA[<div style="text-align: left; padding: 3px;">
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<p>
by vexta &#8211; may&#8217;s lane art project</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>dotombori canal</title>
		<link>http://mattebb.com/weblog/dotombori-canal/</link>
		<comments>http://mattebb.com/weblog/dotombori-canal/#comments</comments>
		<pubDate>Sun, 10 Apr 2011 22:21:07 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/dotombori-canal/</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>snow in gion</title>
		<link>http://mattebb.com/weblog/snow-in-gion/</link>
		<comments>http://mattebb.com/weblog/snow-in-gion/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 21:51:58 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/snow-in-gion/</guid>
		<description><![CDATA[]]></description>
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		<title>playground</title>
		<link>http://mattebb.com/weblog/playground/</link>
		<comments>http://mattebb.com/weblog/playground/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 20:47:06 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/playground/</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>behind kawaramachi</title>
		<link>http://mattebb.com/weblog/behind-kawaramachi/</link>
		<comments>http://mattebb.com/weblog/behind-kawaramachi/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 02:04:58 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/behind-kawaramachi/</guid>
		<description><![CDATA[kyoto]]></description>
			<content:encoded><![CDATA[<div style="text-align: left; padding: 3px;">
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<p>
kyoto</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>steps</title>
		<link>http://mattebb.com/weblog/steps-2/</link>
		<comments>http://mattebb.com/weblog/steps-2/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 21:03:47 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/steps-2/</guid>
		<description><![CDATA[kenkun jinja, kyoto]]></description>
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</div>
<p>
kenkun jinja, kyoto</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>kenkun dori</title>
		<link>http://mattebb.com/weblog/kenkun-dori/</link>
		<comments>http://mattebb.com/weblog/kenkun-dori/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 21:46:57 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/kenkun-dori/</guid>
		<description><![CDATA[road to kenkun shrine, kyoto]]></description>
			<content:encoded><![CDATA[<div style="text-align: left; padding: 3px;"><a title="photo sharing" href="http://www.flickr.com/photos/mattebb/5492302053/"><img src="http://farm6.static.flickr.com/5252/5492302053_d2ca0bc2bf.jpg" alt="" /></a></div>
<p>road to kenkun shrine, kyoto</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Ocean Simulation</title>
		<link>http://mattebb.com/weblog/ocean-simulation/</link>
		<comments>http://mattebb.com/weblog/ocean-simulation/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 04:04:45 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/?p=468</guid>
		<description><![CDATA[I&#8217;ve been doing some work lately on ocean simulation tools for Blender. It&#8217;s based on Drew Whitehouse&#8217;s open source Houdini Ocean Toolkit, and on a previous patch that was made for blender. A few years ago at ProMotion when we were working on a short film &#8216;Lighthouse&#8217;, we hired Hamed Zaghaghi to make a patch [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/18911131?title=0&amp;byline=0&amp;portrait=0&amp;color=cf0000" width="500" height="281" frameborder="0"></iframe></p>
<p>I&#8217;ve been doing some work lately on ocean simulation tools for Blender. It&#8217;s based on Drew Whitehouse&#8217;s open source <a href="http://odforce.net/wiki/index.php/HoudiniOceanToolkit">Houdini Ocean Toolkit</a>, and on a previous patch that was made for blender. A few years ago at ProMotion when we were working on a short film &#8216;Lighthouse&#8217;, we hired Hamed Zaghaghi to make a patch for blender 2.4x, converting the HOT code from C++ to C, and using it to drive a texture in blender, which could provide displacement and foam outputs. In the state we left it in, it was a big improvement over previously available methods such as animated noise, though it was a bit rough around the edges, and since then the code was mostly neglected due to lack of time and interest.</p>
<p>I was asked by Todd McIntosh of Resonance Media if I was interested in restoring what could be salvaged of the old code and re-integrating it as a new patch for Blender 2.5, as a freelance coding project. Todd was able to get a good deal of additional <a href="http://www.savetheoceansim.com">crowd-funding</a>, which really enabled me to spend the required amount of time on this. I was able to reuse some of the old patch ( mostly the C conversion of the main engine) however there was a lot of extra work and re-work that needed to be done. A fair bit of time was spent on making the simulation/evaluation thread-safe, since Blender 2.5 is much more multithreaded than previously, and just dropping in the old code was very unstable. Now the simulator sits as a separate &#8216;library&#8217; inside blender that can be accessed from other parts of the software, and from a user perspective, there is now a new Ocean modifier, that can either generate an ocean mesh from scratch, or displace an existing mesh. The modifier adds correct UVs and if required, vertex colours to represent foam, for visualisation in the 3d view. I&#8217;ve also brought in multithreading to the main simulation engine, using OpenMP after seeing some example code <a href="http://schnellhammer.net/blog/?p=57">here</a>. I&#8217;ve written up some documentation online in the <a href="http://wiki.blender.org/index.php/User:Broken/OceanSimulation">blender wiki</a>.</p>
<p>Among the new features there&#8217;s also functionality to bake the simulation results (displacement/normal/foam data) out to a sequence of OpenEXR files. One of the reasons for this is to allow integration with external renderers. The sequence above was rendered in 3Delight with my blender->3Delight render exporter, using such baked files, with custom shaders (more info on the <a href="http://vimeo.com/18911131">vimeo page</a>). I&#8217;m currently just finishing off some final tweaks and bug fixes, and hopefully the tools should be released freely quite soon.</p>
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		<item>
		<title>excavation</title>
		<link>http://mattebb.com/weblog/excavation/</link>
		<comments>http://mattebb.com/weblog/excavation/#comments</comments>
		<pubDate>Sun, 24 Oct 2010 01:19:42 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/excavation/</guid>
		<description><![CDATA[]]></description>
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</div></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>for never</title>
		<link>http://mattebb.com/weblog/for-never/</link>
		<comments>http://mattebb.com/weblog/for-never/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 04:00:37 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/for-never/</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
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		<title>bowling</title>
		<link>http://mattebb.com/weblog/camperdown-bowling-club/</link>
		<comments>http://mattebb.com/weblog/camperdown-bowling-club/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 01:18:24 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/camperdown-bowling-club/</guid>
		<description><![CDATA[]]></description>
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</div></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>wharf</title>
		<link>http://mattebb.com/weblog/wharf/</link>
		<comments>http://mattebb.com/weblog/wharf/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 05:57:34 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/wharf/</guid>
		<description><![CDATA[walsh bay wharves, during biennale of sydney 2010]]></description>
			<content:encoded><![CDATA[<div style="text-align: left; padding: 3px;">
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</div>
<p>
walsh bay wharves, during biennale of sydney 2010</p>
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		<slash:comments>1</slash:comments>
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		<title>Blender to Backburner</title>
		<link>http://mattebb.com/weblog/blender-to-backburner/</link>
		<comments>http://mattebb.com/weblog/blender-to-backburner/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 00:28:12 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/?p=380</guid>
		<description><![CDATA[Yesterday I was doing some work over at Red Cartel, as part of it I coded a new network render submission script for Blender 2.5 to Autodesk Backburner &#8211; the default queue manager that comes with Max and Maya. I&#8217;d previously already made a similar exporter for Blender 2.4 which has been in use there [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday I was doing some work over at <a href="http://www.redcartel.com.au">Red Cartel</a>, as part of it I coded a new network render submission script for Blender 2.5 to Autodesk Backburner &#8211; the default queue manager that comes with Max and Maya. I&#8217;d previously already made a similar exporter for Blender 2.4 which has been in use there for a while, allowing managing and prioritising Blender jobs alongside Max/vray jobs on the same farm.</p>
<p>I&#8217;ve packaged it up as a Blender 2.5 addon, it might be useful to any of you wanting to render Blender jobs in an Autodesk-centric environment. Get it here: <a href="http://mke3.net/projects/bpy/render_backburner.py">http://mke3.net/projects/bpy/render_backburner.py</a></p>
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		<slash:comments>3</slash:comments>
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		<title>window</title>
		<link>http://mattebb.com/weblog/window-2/</link>
		<comments>http://mattebb.com/weblog/window-2/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 00:35:34 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/window-2/</guid>
		<description><![CDATA[powerhouse, cockatoo island lack of colour from underdeveloping seems to suit this]]></description>
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<p>powerhouse, cockatoo island<br />
lack of colour from underdeveloping seems to suit this</p>
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		<slash:comments>2</slash:comments>
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		<title>keep access</title>
		<link>http://mattebb.com/weblog/keep-access/</link>
		<comments>http://mattebb.com/weblog/keep-access/#comments</comments>
		<pubDate>Sun, 25 Jul 2010 05:53:42 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/keep-access/</guid>
		<description><![CDATA[cockatoo island, biennale of sydney 2010]]></description>
			<content:encoded><![CDATA[<div style="text-align: left; padding: 3px;">
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</div>
<p>
cockatoo island, biennale of sydney 2010</p>
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		<slash:comments>3</slash:comments>
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		<title>sunset wall</title>
		<link>http://mattebb.com/weblog/wall-2/</link>
		<comments>http://mattebb.com/weblog/wall-2/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 03:15:59 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

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		<description><![CDATA[near brunswick st, mebourne developed with naniwa color kit n]]></description>
			<content:encoded><![CDATA[<div style="text-align: left; padding: 3px;"><a title="photo sharing" href="http://www.flickr.com/photos/mattebb/4816057429/"><img src="http://farm5.static.flickr.com/4117/4816057429_26bc945345.jpg" alt="" /></a></div>
<p>near brunswick st, mebourne<br />
developed with naniwa color kit n</p>
]]></content:encoded>
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		<title>field</title>
		<link>http://mattebb.com/weblog/field/</link>
		<comments>http://mattebb.com/weblog/field/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 03:56:38 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Miscellaneous Debris]]></category>

		<guid isPermaLink="false">http://mke3.net/weblog/field/</guid>
		<description><![CDATA[in camperdown developed with naniwa color kit n]]></description>
			<content:encoded><![CDATA[<div style="text-align: left; padding: 3px;">
<a href="http://www.flickr.com/photos/mattebb/4807581250/" title="photo sharing"><img src="http://farm5.static.flickr.com/4141/4807581250_f709447e04.jpg" alt="" /></a>
</div>
<p>
in camperdown<br />
developed with naniwa color kit n</p>
]]></content:encoded>
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