- fullscreen render area handling code is very confusing… #
- @francoisgfx if you want to chat after your beers, i'll be in irc :) in reply to francoisgfx #
- @francoisgfx so.. any findings? :) in reply to francoisgfx #
- @francoisgfx Please do have a look, I mostly took it from xat's patch – the conversions are confusing, wrapping LGG around the asc-cdl stuff in reply to francoisgfx #
- @francoisgfx yeah, a while ago – would be cool but implementation cost/benefit equation does not put it up high on my personal todo in reply to francoisgfx #
Twitter: 2010-01-21
January 21st, 2010 . 0 comments