Twitter: 2010-01-28

January 28th, 2010 . 0 comments

  • @effstops in my exp splitting up things too much and doing lighting in comp is *way* more trouble than it's worth, esp. on big projects. #
  • @effstops yup, its best physical analogy imo is approximation of an even environment light. in reply to effstops #
  • I nominate @DrRachie for a Shorty Award in #health because… she promotes science, not paranoia http://bit.ly/shorty #
  • @effstops hence, just slapping it on top and multiplying across the entire render = yuck #
  • @effstops otherwise if you want it to darken, it should only be used on an 'ambient' component, not direct lighting. #
  • @effstops depends what you want it to be. usually i use it as an environment 'skylight' which adds light, which seems more natural to me. in reply to effstops #
  • @thisismywww what shopping center was that? #

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